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The horse cannot move diagonally or cross water. If there is any open path, it will escape. You can hover or tap the horse to see the route it plans to take.
You do not have many walls, which makes every placement matter. Once a wall is in place, it remains there. You must decide whether to block early or expand the pen for more space.
The score is based on how much land you enclose, not how fast you finish. Trying to cover more ground is risky. If the horse escapes before the pen is closed, the attempt fails. You only get one chance to submit.
There is no undo when submitting. A single missing tile can ruin the whole plan. Knowing when to stop expanding and close the enclosure is the hardest part of the game.
You can play older puzzles again or create your own layouts. Different maps lead to different solutions. Enclose Horse is simple to understand, but hard to get perfect.



















