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At the very beginning, both players roll one die. Whoever rolls higher goes first. From then on, each turn uses two dice. You can move one checker using the total, or split the numbers between two (or even more) checkers. That’s the part where players start thinking a little, whether to push one piece far ahead or spread their moves around.
Your pieces move in a counterclockwise loop around the board. Along the way, you’ll occasionally find a point where the opponent has only a single checker sitting there. That lonely piece is called a blot. If you land on it, you knock it off the board and onto the bar. It has to re-enter from the start of your opponent’s home board, which slows them down and usually causes a bit of frustration (the fun kind).
Once you manage to get all your checkers into your own home board, you can finally start bearing them off. This is basically the "finish line" portion of the game. Each roll lets you remove pieces according to the number you get, and the whole thing turns into a quick race. The first player to clear every checker wins.



















